The 2nd Update - finally!


The long overdue update has come! I'll be working on this project a lot more consistently now. Here's what's new:

- Better UI for gameplay screen

- Better flying and diving 

- Some sound effects integrated with Wwise engine (so they work great now!)


From the start I've decided to focus on making the movement of the dragon my top priority, but I changed my approach recently. I think, rather than the somewhat more realistic approach I was going for at first, since this is a game the movement should have a "nice" feel to it. Thus I'll aim to make it more fluid and have transitions between states (jumping, flying, diving, etc) coincide with that better.

The sounds at first were a bit hard to integrate into the game. But with Wwise I've made things easier on myself and have the liberty of making audio more dynamic and varied as well. I hope y'all like it! 

The usual disclaimer, I make the audio myself. So as with anything in this project, criticism is welcome!

I also have plans of having a HTML version of the game. That way you can play it within Itch (hopefully). But since UE4 scrapped HTML builds since 4.24 (I think), it'll take a while for me to understand how the open source code works (here UnrealEngineHTML5/Documentation (github.com)).

Have a great day!

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